VR Integration Into The Epilepsy Clinical Workflow

In this project, we focus on improving epilepsy clinical workflow using VR to aid neurologists in better understanding seizure propagation.  We also propose a video-based approach to elicit feedback from neurologists with limited availabilities in the VR design prototyping.   The significant growth of virtual reality (VR) applications in domains such

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User Experience Design Guidelines in eXtended Reality

How to Develop Evidence-based Design Guidelines for XR User Interfaces Extended reality (XR) is the space where humans and computers interact and communicate using virtual and physical elements. XR is in reference to a larger term to categorize all the different realities; Virtual reality (VR), Augmented reality (AR) and Mixed

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VR Reservoir Model Analytics

Extended Reality Innovations for Reservoir Engineering In a joint effort with the Computer Modelling Group Ltd. and the Reservoir Simulation Research Group, we are researching how extended reality technologies can be used to innovate upon the reservoir engineering process. Specifically, our team aims to determine evidence-based guidelines for 3D user

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MAVERIC-Air: XR Multi-Drone Control

Exploring Immersive Systems for Multiple Autonomous Vehicle Extended Reality Immersive Control (MAVERIC-Air) This research explores how extended reality (XR) head-mounted displays (HMDs) may be used to potentially improve or overcome limitations currently present in the user interfaces of conventional software used for controlling large numbers of robotic vehicles with a single

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Gestures elicitation

Our research is based on elicitation of gestures while interacting with 3d data visualization in immersive world. In 2009, Wobbrock et al. first introduced the concept of elicitation study to determine the user preference on surface gestures [1] and ran a comparative study between the user-defined and author-defined gesture set

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Towers Of Saliency

The Towers Of Saliency visualization aims to grey the black box of deep neural networks. In the use case of Pommerman, a modern recreation of Bomberman that supports AI players, our collaborators at BorealisAI have built an AI player based on a Convolutional Neural Network (CNN). CNNs are inherently difficult

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SIERA: VR Geoscience Analytics

SIERA (the Seismic Information Extended Reality Analytics Tool) is an application for visualizing and analyzing geological data within a virtual reality (VR) environment. Unlike traditional methods, having such 3D data presented in a 3D VR environment allows for a more immersive and intuitive way to interact with such types of

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Immersive smart home system for elderlies

  1.  Introduction and motivations:   According to the United Nations Population Division, in 2050, the total number of people over the age of 65 will be greater than the number of youth for the first time in human history. This rapid increase of the aging population comes with a

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Emergency Operations Center

EOC-F, or Emergency operations center of the future, was a collaborative effort between the University of Calgary’s Agile Surface Engineering Lab and C4i Consultants. An Emergency operations center is a strategic command and control facility responsible for emergency management in response to a disaster. In EOC-F, we’ve taken the standard implementation of an

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AESO VR Control Room

The Alberta Electrical System Operators (AESO) operates and manages the power grid in Alberta, Canada. Part of their responsibilities is to maintain a 24/7 Control Centre to ensure that millions of Albertans have power when they need it. In collaborations with AESO, we developed the AESO Immersive Control Room, an

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